TO send EMAIL with your comments or questions to KingMaker
CLICK HERE

TO order KingMaker now CLICK HERE for the order box on the "KingMaker" Card Game home page


KingMaker

- The card game of the ROYAL STING! -

THE GAME BOX OFFICIAL RULES PAGE 1

The GAME BOARD: The CANDIDATE circle, BANDWAGON circle, CHALLENGER area, and the COALITION area are strategic play areas that are partitioned diagonally into eight player sections. Each player is assigned a triangle section in which to play his cards, and on which he will also record his winnings in the smaller “scoring” triangle which overlays and lies within his own Coalition play space. (The miniature Hat silhouettes depicted on the left side of the scoring triangle represent the actual Hat cartoons illustrated on the Suit cards, the “boxed check marks” to the right of the Hats represent Votes won during play).

GAME PROGRESSION:
The game progresses through a series of “5 card” hands. Each full round of cards played during the play-out of a hand is called a RACE. During and at the end of each Race players record their winnings on their scoring triangle. The first to mark all his scoring symbols wins the game (See Winning & Scoring).

FACTIONS

STARTING THE GAME:
Combine all cards and shuffle. Select a player to make the lead play in the first Race. The lead player in each Race thereafter will be the player who won the previous Race. Deal 5 cards to each player. Set aside the remainder of the deck “intact”, from which succeeding “5 card” hands will be dealt.

PLAYING THE GAME: - - - EACH RACE HAS THREE PARTS - - -

(part 1) The OPENING (PRIMARY): Each player in turn makes an opening play. The lead player must play any one Suit card within the CANDIDATE circle (any later follow on suit cards overlaid on the “Candidate card” must be the same color, or wild). After the Candidate card is played succeeding players (clockwise) may make any one of the 4 following plays to set their “strategy” for the continuing play out of the Race. For his play a player may:

The LANDSLIDE:
When, after the Candidate card is played to start the Primary, it happens that all remaining players make their opening strategy play in their own Bandwagon space (and therefore there are no Challengers or Coalition players on the board) the Candidate faction wins the Race in a “Landslide” (or “Grand Slam” as some players say) without opposition, and another Race begins. If however, there are Challengers and / or Coalition players on the board then the Race continues as follows.

(part 2) The KINGMAKER
(If there are CHALLENGER players but no COALITION players (and therefore no KM), play moves directly to the “Play Off Campaign” phase)

The KINGMAKER‘S BONUS and OPTIONS: If there are Coalition players the KM declares that he is “scoring” (checking off) his KM bonus of 2 VOTES (boxed check marks), other remaining Coalition players then mark off 1 Vote for their play.

Coalition players, now having marked their score boards the KM may then make his “optional” Kingmaker Power Play, or decline the opportunity (if he “declines”, play would then move directly into the Play Off Campaign). The KM Power Play may be any one of the following:

All KM ACTION card play will carry with it all usual gains or losses associated with the card. The KM will win 1 additional VOTE for each card played in making the KM Power play. If the KM plays an ATTACK card on a Candidate or Challenger he will be entitled to win "Seats" (Hats) in accordance with Action card rules - this is the only way the KM can win and “check off” Seats.

The “Play Off” begins immediately after the last KM action (or last Primary play if there is no KM/COALITION).

(part 3) The PLAY OFF CAMPAIGN: (Only CHALLENGERS and the CANDIDATE player actively participate in the Play Off -- BANDWAGON and COALITION players do not)

The Play Off progresses with CHALLENGERS being “paired off” to play head to head against each other in “war” style matches. The first match is between the two Challengers having the lowest TPV. The opponent with the lowest TPV in any match always makes the first play of the match to best the TPV of his adversary, after which the adversary may retaliate with a counter play --- the opponents then proceed by making alternate plays against each other (war style) until one concedes.

The matches are played in an elimination series, with each match winner being paired against any remaining “lowest TPV” Challenger. The last standing Challenger is matched against the Candidate. The winner of this final “Candidate vs. Challenger” match is the winner of the Race.

A single play to best your opponent’s TPV, at your turn during a match, may be any one of the following (*Action card rules apply):

If you cannot, or if you choose not to make the play to best your opponent you must do one of the following:

HOW THE KM / COALITION CAN WIN THE RACE:
The winner of the final “Challenger vs. Candidate” match may yet not be deemed the ultimate winner of the Race if his TPV does not exceed the TPV of the KM Faction, In that event the KM Faction wins the Race.

When there is a KM faction opposing the Candidate, but no Challengers on the board, and the KM faction TPV is greater than the Candidate, the Candidate is entitled to a “right of last play“.

Scroll down for link to Official game rules page 2




OTHER CARD GAME AND BOARD GAME LINKS

Download numerous multiplayer games, including casino, board, trivia and word games. See how many players are currently online.

Never fear if you lost the official rules that come with this much-loved card game. Fan transcribes the rules booklet from Mattel's UNO.

Browse a gallery of over 30 unusual playing cards on display, find frequently asked questions, or get links to other playing card dedications.

Archive of card game rules includes this guide to playing Gin Rummy, including descriptions of some variations and related links.

At the Gamestation, you'll find hundreds of popular and hard to find card games for all ages at discount prices everyday.

Buy the HellRail card game from Games in a Box, an online game store specializing in strategy board games at discount prices.


You are on the KingMaker page
"THE GAME BOX OFFICIAL RULES PAGE 1"

Click a link below for more on the game




return to American Gift Bazaar index page

©2002 American Gift Bazaar - all features, text, and material - all rights reserved
© Campaign Politiks 1988 T. J. Testa
© KingMaker 2002 T. J. Testa