PLAYING THE "KingMaker" CARD GAME

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- The card game of the ROYAL STING! -

CARDS IN PLAY
ILLUSTRATION ~ RACE #2

"The Challengers"

Scenario
The "PLAY OFF" begins
All players having just made their initial opening play, the Primary concludes - and the "Campaign Play Off" begins:

The Guidelines
The "PLAY OFF": Only CHALLENGERS and the CANDIDATE player actively participate in the Play Off -- BANDWAGON and COALITION players do not.

The Play Off progresses with CHALLENGERS being “paired off” to play head to head against each other in “war” style matches. The first match is between the two Challengers having the lowest TPV. The opponent with the lowest TPV in any match always makes the first play of the match to best the TPV of his adversary, after which the adversary may retaliate with a counter play --- the opponents then proceed by making alternate plays against each other (war style) until one concedes.

Scenario
BILL vs EVE Match Play
The two lowest Challengers Bill (TPV 1) and Eve (TPV 3) are paired in the first match. Bill, having the lower TPV (Total Point Value) of the two players will have to make the first play of the match to best the TPV of Eve. But Bill, instead of making the first play in round-1 of the match immediately declares that he is conceding the match to Eve (Bill apparently decided that his cards in hand are really not strong enough to continue on in this Race, so he drops out of contention in this Race by conceding to Eve).
Match Play Action - Round-1 (R-1)
BILL concedes immediately without making a play!
(C=concedes)
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
BILL = 1 C -- - 1
EVE = 3 - -- - 3
Eve wins the match

The Guidelines
The matches are played in an elimination series, with each match winner being paired against any remaining “lowest TPV” Challenger. The last standing Challenger is matched against the Candidate. The winner of this final “Candidate vs. Challenger” match is the winner of the Race.

Scenario
EVE vs CARL Match Play
The winner of the previous match, Eve, is now matched against the next lowest Challenger, in this case Carl. So it is now Eve (3) against Carl (5) in match play. Eve having the lower TPV of the pair must make the first play of the match.
Match Play Action
(C=concedes)
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
EVE = 3 - -- - 3
CARL = 5 - -- - 5
Match play continued below

The Guidelines
A single play to best your opponent’s TPV, at your turn during a match, may be any one of the following (*Action card rules apply):

overlay your own Faction with one Suit card to increase your TPV above your opponents, OR
overlay your own Faction with a Power card*, OR
overlay your opponents Faction with an Attack card*

Scenario
EVE vs CARL Match Play
  • Eve makes the first play in round-1 of the match by overlaying another black 3 on her original Challenger black 3 giving her a TPV of 6 (3+3) to pull ahead of Carl's 5.
  • Carl retaliates by overlaying his red 5 with another red 5, giving him 10 against Eve's 6.
  • Eve returns by overlaying her faction of cards with a black 5, boosting her TPV to 11 (3+3+5).
  • Carl with (10) concedes.
Match Play Action - Round-1
Eve plays +3 / Carl answers with a +5
(C=concedes) - (R-1 = round 1 of match, etc. etc.)
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
EVE = 3 3 -- - 3+3=6
CARL = 5 5 -- - 5+5=10

Match Play Action - R-2
Eve plays+5 / Carl Concedes
(C=concedes) -
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
EVE = 3 3 5- - 3+3+5=11
CARL = 5 5 C- - 5+5=10
EVE wins the Match

The Guidelines
If you cannot, or if you choose not to make the play to best your opponent you must do one of the following:

You must declare that you "concede" the match and you abandon your cards in place. --- OR
You make a play that "ties" your TPV with that of your opponent. (See STALEMATES & TIES)

Scenario
DAN vs EVE Match Play
  • Eve (TPV 11) is now paired with Dan (TPV 10), the only remaing Challenger.
  • Dan having a lower TPV than Eve makes the first play, overlaying his blue 10 with another blue 10 for a TPV of 20.
  • Eve with 11 concedes.
  • Dan is now the last "standing" Challenger.
Match Play Action - R-1
DAN plays a +10 / EVE Concedes
(C=concedes)
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
DAN = 10 10 -- - 10+10=20
EVE = 11 C -- - 3+3+5=11
DAN wins the Match

The Guidelines
(repeated from above for your convenience)
The matches are played in an elimination series, with each match winner being paired against any remaining “lowest TPV” Challenger. The last standing Challenger is matched against the Candidate. The winner of this final “Candidate vs. Challenger” match is the winner of the Race.

Scenario
AL vs DAN Match Play
  • DAN, the last "standing challenger" is matched against the "Candidate" player AL.
  • The winner of this match wins the Race.
  • DAN has a TPV of 20, AL having the lower TPV of 15 must make the first play of the match.
  • AL overlays a blue 50 on his original blue 15 for a TPV 65.
  • DAN concedes.
Match Play Action - R-1
AL plays a +50 / DAN Concedes
(C=concedes)
Opening TPV StatusR-1 R-2R-3 R-4 CURRENT TPV
AL = 15 50 -- - 15+50=65
DAN = 20 C -- - 10+10=20
AL wins the Match and the Race


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RECAP ILLUSTRATION # 2 - THE "CHALLENGERS"

Since AL will always be the lead off player of a Race you will see the card he plays (the Candidate card) always represented in the "Candidate" block.

THE CANDIDATE / BAND WAGON FACTION

The CANDIDATE FIELD The BAND WAGON FIELD
The CANDIDATE PLAY
(AL)------- Red 10
BILL
Red 1
CINDY
Red 5
DAN
Red 3
EVE
Red 10
TPV
29

In this Race the lead off "Candidtate" card is a Red 10 played by AL. All other players in turn chose to make their initial play in this Race with a Red card in the Band Wagon field. All Band Wagon cards must be the same color as the Candidate card or "wild", but the face value of the card may not exceed the face value of the "Candidate" card. The "Total Point Value" (or "poll" value) - TPV - of the Candidate / Bandwagon Faction in this instance is 29. Since all players have made their initial play in the Race and none made a play in either the CHALLENGER field or the COALITION field, the Candidate / Bandwagon Faction wins the Race with "no opposition" in the Challenger or Coalition field, and a new Race begins. When the Candidate / Bandwagon Faction wins the Race with "no opposition" it is called a "Landslide" win (some players call it a "Grand Slam" - because all players win "something"). The Winning and Scoring page is still under construction and will be uploaded in the near future. There you will be shown the scoring method and the assets won by winning players in each "cards in play" example scenario presented.


You have just reviewed "CARDS IN PLAY" ILLUSTRATION RACE #2 - The CHALLENGERS, above.
ILLUSTRATION RACE #3 - The COALITION and the KING MAKER, will be completed and uploaded shortly, please come back.



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You are on the ILLUSTRATION #2 page of KingMaker "CARDS IN PLAY"
The "CHALLENGERS"

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© Campaign Politiks 1988 T. J. Testa
© KingMaker 2002 T. J. Testa