| The following illustrations of "cards in play" will introduce you to one of the most innovative and fascinating card games ever created. Truly an ingenious concept, and definitely a "game players" game as well as a "great fun" game for everyone. KingMaker offers the player myriad opportunity for creative and excitng play making. The displays of the simulated scenarios of "cards in play" that follow are tutorial examples of how the cards might actually be played in a real game.
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Each round of cards played is called a RACE. Each Race usually has two relatively short and rapid stages - The Primary and the Play Off (also called the Campaign). Sometimes, as you will see in the illustration below, the "Play Off" stage becomes unnecessary when in the "Primary" the Candidate faction wins the Race "without opposition" in a Landslide win. The Primary consists of each player in turn playing any one suit card in one of the four strategic play fields on the game board, this single opening play sets their strategy for this Race. The "Play Off" stage follows immediately after the last player in the Primary makes his play (ending the Primary stage). The "Play Off" following actively engages only those players who made their initial play in the Challenger field and the Candidate player. The challengers eliminate each other in a series of head to head match play until only one Challenger is left standing, this remaing Challenger is paired in match play against the Candidate player to determine the winner of the Race. Players in the Band Wagon field and the Coalition field do not actively participate in the Play Off process. (The highest card in the Coalition field is the King Maker and the KM player may or may not make the optional King Maker "Power Play" immediately after the Primary and before the Play Off matches begin. The "CARDS IN PLAY" illustdrations will show the King Maker's role)
| OUR "CARDS IN PLAY" ILLUSTRATION PLAYERS |
| AL | BILL | CARL | DAN | EVE |
Although the actual game board contains play accommodations for up to eight players, for convenience and clarity in our play example scenarios to follow we use only 5 players. The game board illustration below indicates our permanent "seat" positions around the game board of all 5 players.
Also, in each exhibit Race to follow we will always let AL lead off each exhibit Race with the CANDIDATE play (in actual play the lead off player of the Races will vary).
To start any Race the lead off player will always play any one suit card in center board Candidate field. In the game board illustrations only the color and point value of the suit cards played will be indicated since the cartoon images on each card have no impact on play strategy.
The "Landslide" PRIMARY
The Game Board Strategic Play Areas and Senarios
FIELD |
BILL | CARL | |||||||
FIELD |
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FIELD |
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FIELD |
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| AL | |||||||||
| DAN | |||||||||
| EVE |
| The aim of this ILLUSTRATION is twofold - both to illustrate the mechanics and "cards in play" of a "Primary", and to show how a "Landslide" win during the playout of a "Primary" can come about. After AL plays the "Candidate" card in center board play continues clockwise to EVE. This ILLUSTRATION shows that AL played a red 10 in the Candidate field and all remaing players, in turn, made their plays in the Band Wagon field. The TPV (Total Point Value) of the Candidate / Band Wagon faction in this scenario is 29 (10+1+5+3+10).
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The Guidelines
The "CANDIDATE CARD" - The lead off player of the Race, the Candidate player, must play the Candidate card in center board.
The "Candidate" card must be any one Suit card. Later on in the Race additonal follow-on Suit cards overlaid on the Candidate card must be the same suit color, or wild.
THE BAND WAGON PLAYERS:
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The "Primary" scenario above illustrates a "Landslide" win by the CANDIDATE "FACTION". A Landslide win can be likened to a baseball team winning a game by "default", they win simply because the other team didn't show up at the ball field to play the game. In the KingMaker card game a Landslide win in the "Primary" phase of a Race occurs when, after the "Candidate" play is made - all - remaining players around the game board make their opening play in the Band Wagon field. Therefore at the close of the "Primary" there are no players in the "Challenger field" and no players in the "Coalition field", and consequently there are no players or Factions left in the Race to play against or "oppose" the Candidate Faction. In a "Landslide" win (called a "Grand Slam" by some players because all players win "something") the Candidate player and all Band Wagon players win and score assets. The Landslide win ends this Race and a new Race begins. (A WINNING & SCORING page is under construction and will be uploaded soon)
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Since AL will always be the lead off player of a Race you will see the card he plays (the Candidate card) always represented in the "Candidate" block.
| THE CANDIDATE / BAND WAGON FACTION |
| The CANDIDATE FIELD | The BAND WAGON FIELD |
| The CANDIDATE PLAY (AL)------- Red 10 | BILL Red 1 |
CINDY Red 5 | DAN Red 3 | EVE Red 10 | TPV 29 |
As you are now aware that the "Candidate" faction includes the Candidate card and all Band Wagon cards, hereinafter the term "Candidate faction" will be taken to imply that any and all Band Wagon cards are to be included in the TPV of the "Candidate faction".
The Winning and Scoring page is still under construction and will be uploaded in the near future. There you will be shown the scoring method and the assets won by winning players in each "cards in play" example scenario presented.
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